PentagonWarSimulator
Precision Conflict Modeling via Phase-Separation Logic and Chess-Engine Strategy.
Geo-aware • Monte Carlo adjudication • Chess decision layer

Math-Informed War Simulation Engine

Run geo-aware campaign scenarios, watch phase-separation dynamics, and follow a synchronized chess decision layer. The Monte Carlo engine remains the truth signal. Chess steers narrative and tactics without overriding reality. Independent simulation/game project. Not affiliated with the U.S. Department of Defense or any government agency.

Read Parameters
Intel Snapshot
Intel snapshot placeholder
MC is the adjudicator
Probabilistic truth signal (Blue / Red / Draw)
Chess is the decision layer
Strategic move selection + evaluation stream
Phase separation visualizes confidence
Clean layering when edge is strong; mixed when draw risk is high

How it works

1) Geo-aware campaign framing
The model treats geography, distance, and theater friction as real constraints, not decoration.
2) Monte Carlo stochastic adjudication
Thousands of runs create stable win probabilities and realistic uncertainty bands.
3) Chess decision layer
A strong chess engine narrates decisions under uncertainty, synchronized to the MC timeline.

Disclaimer

PentagonWarSimulator is an independent simulation/game project. It is not affiliated with the U.S. Department of Defense, the Pentagon, or any government agency. This website and simulator are for research-style exploration, education, and entertainment.

Contact

Parameter Guide
Open the guide
Roadmap
User-provided data input: Coming soon