Parameter Guide
This page explains what each control does, what to start with, and when to change it. If you are new: keep defaults, then adjust one parameter at a time.
Core scenario controls
Blue coalition i
Pick the countries you want to model as Blue. More members usually means more depth, logistics, and complexity.
- Start small (1–3) to understand the mechanics.
- Add allies when you want coalition effects.
Red coalition i
Pick the opposing coalition. Large coalitions can increase compute time and widen uncertainty bands.
- If you want a clearer outcome, avoid overly symmetric matchups at first.
Battleground / Theater i
The theater is the “map anchor” for the run. Geography influences operational reach, supply realism, and domain emphasis.
- Naval-heavy theaters increase sea weighting.
- Landlocked theaters shift weight to land/air.
Year i
Changing the year changes baseline capability inputs. Use it to explore “near-future” vs “current” balance.
- Keep year fixed when comparing strategies.
Intensity i
Intensity is the master “tempo knob.” If outcomes feel too slow or too explosive, adjust intensity first.
- Higher intensity usually reduces “draw” probability (decisions happen faster).
Max days i
A longer horizon lets the simulation “breathe.” A short horizon makes it harder to separate evenly matched sides.
- Use 60 for fast tests, 120 for more realism.
Monte Carlo controls
MC iterations i
Iterations control statistical stability. If your probabilities jump around, increase iterations.
- Mobile: 200–400
- Desktop: 600–1200
Seed i
Use a fixed seed for fair comparisons. Use random seed for exploratory browsing.
Outcome probabilities i
A 60/30/10 split is a strong edge. A 40/39/21 split is uncertain and will look more mixed in the phase separation.
Phase separation clarity i
When the edge is strong and draw risk is low, you’ll see cleaner “oil-water” separation. Otherwise it stays partially mixed.
Chess decision layer controls
Duel plies i
Plies are the length of the duel story. Think of it as “how many chess beats occur during the simulation timeline.”
Duel depth i
Use depth 2 as your default. Use depth 3 when you want the cleanest decisions and your device can handle it.
Simulation speed i
If the duel feels jumpy, slow it down. If you want fast demo runs, speed it up.
MC–Chess relationship i
Chess follows the evolving uncertainty. When the MC edge is small, the duel can look tactical and volatile.
Core model selection
Cinematic i
Cinematic emphasizes a coherent storyline and quick feedback. Losses are easier to interpret but less granular.
Dense i
Dense introduces more knobs and internal multipliers. It can be more expressive, but needs careful parameter control.
Integrated i
Integrated is your “serious mode.” It’s slower, but it makes the geo + operational constraints matter more.
- If results feel too deterministic, increase MC iterations instead of changing many knobs.
User data input i
You’ll be able to bring your own country metrics and run the same engine against your custom assumptions.
Disclaimer
PentagonWarSimulator is an independent simulation/game project. It is not affiliated with the U.S. Department of Defense, the Pentagon, or any government agency. This website and simulator are for research-style exploration, education, and entertainment.